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Items List

Usable Items
Equipment
Weapons
Spaceships
Base/Ship Items

Usable Items

Item Name
Description
Costs
Capsule (first Capsule bought comes with a belt)
Capsules are used to put big things in (like ships and bases) so you can move them.
500
Dragon Radar (for Earth Dragonballs only)
Detects all of the Earth Dragonballs. Only sold on Earth.
1,250
Namek Radar (for Namek Dragonballs only)
Detects all of the Namek Dragonballs. Only sold on Namek.
7,500
Mado Radar (for Mado Dragonballs only)
Detects Mado Dragonballs. Only sold on Mado.
10,000
Black Star Radar (for Black Star Dragonballs only)
Detects all of the Black Star Dragonballs. Sold only on Earth's Moon.
20,000
Food
Not useable in a fight. Takes two turns to eat. 10% of your base powerlevel is added to your current (current powerlevel cannot exceed your base powerlevel).
Varies
Ki Amplifier Upgrade
Only Humans may use this item. Upgrades the Ki Amplifier to +5% damage and +2% cost to all ki attacks.
1,000
Sensu Bean
Restores all of your power level. You may use these during a Spar/Fight.
Not sold in shops
Saibaman Seed
Grow a little green guy who has 25% of your powerlevel.
4,000
EMP Grenade
Effects Androids and any other electronic equipment the grenade is targeted at. 85% chance to cause all electronics to not work for one turn, and a 25% chance for all electronics to not work for two turns.
800
Stasis Grenade
85% chance the target will lose one turn (43% on Androids), 25% chance the target will lose two turns (13% on Androids).
1,500

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Equipment

Item Name
Description
Costs
Scouter
Detects Powerlevel.
1,000
Advanced Scouter
If someone uses a move on you in battle, this scouter records how the move was done. You then have to replay the move, and you have a 75% chance of learning the move in two days, 10% chance to learn it in one day, and a 100% chance to learn it in three days.
2,500
Sunglasses
Protection from Solar Flare for one spar/fight.
50
Light Saiyan Armor
10% off of damage done. Can take 4,500 damage.
300
Medium Saiyan Armor
15% off of damage done. Can take 18,500 damage.
600
Heavy Saiyan Armor
20% off of damage done. Can take 115,000 damage.
1,000
Light Dragon Armor
15% off of damage done. Has one charge (takes 24 hours to recharge) of 'reflect'. Any attack may be reflected (user chooses) back at opponent (no block attacks can't be reflected). The only defense against a reflected attack is if the target also has Light Dragon Armor and chooses to reflect the attack back. Can take 19,000 damage.
6,000
Medium Dragon Armor
20% off of damage done. Has one charge of light 'heal' (adds +30% powerlevel back and takes 24 hours to recharge). Can take 130,000 damage.
8,000
Heavy Dragon Armor
30% off of damage done. This armor has one charge of 'Dragon Rage' (an attack of 50% of your powerlevel and takes seven days to recharge). This armor is indestructable.
55,900
Light Weighted Shirt
6% bonus to powerlevel gains after a Spar/Fight/Train (after 50,000 powerlevel, no extra gain is provided). -6% penalty to wearer's dodge. +6% bonus to opponent's dodge.
600
Light Weighted Pants
8% bonus to powerlevel gains after a Spar/Fight/Train (after 50,000 powerlevel, no extra gain is provided). -8% penalty to wearer's dodge. +8% bonus to opponent's dodge.
800
Light Weighted Shoes
4% bonus to powerlevel gains after a Spar/Fight/Train (after 50,000 powerlevel, no extra gain is provided). -4% penalty to wearer's dodge. +4% bonus to opponent's dodge.
400
Light Weighted Belt
4% bonus to powerlevel gains after a Spar/Fight/Train (after 50,000 powerlevel, no extra gain is provided). -4% penalty to wearer's dodge. +4% bonus to opponent's dodge.
400
Light Weighted Hat
5% bonus to powerlevel gains after a Spar/Fight/Train (after 50,000 powerlevel, no extra gain is provided). -5% penalty to wearer's dodge. +5% bonus to opponent's dodge.
500
Light Weighted Wrist Bands
4% bonus to powerlevel gains after a Spar/Fight/Train (after 50,000 powerlevel, no extra gain is provided). -4% penalty to wearer's dodge. +4% bonus to opponent's dodge.
400
Light Weighted Socks
3% bonus to powerlevel gains after a Spar/Fight/Train (after 50,000 powerlevel, no extra gain is provided). -3% penalty to wearer's dodge. +3% bonus to opponent's dodge.
300
Light Weighted Cape
6% bonus to powerlevel gains after a Spar/Fight/Train (after 50,000 powerlevel, no extra gain is provided). -6% penalty to wearer's dodge. +6% bonus to opponent's dodge.
600
Medium Weighted Shirt
4.5% bonus to powerlevel gains after a Spar/Fight/Train (after 2,000,000 powerlevel, no extra gain is provided). -5% penalty to wearer's dodge. +5% bonus to opponent's dodge.
1,200
Medium Weighted Pants
6% bonus to powerlevel gains after a Spar/Fight/Train (after 2,000,000 powerlevel, no extra gain is provided). -6% penalty to wearer's dodge. +6% bonus to opponent's dodge.
1,600
Medium Weighted Shoes
3% bonus to powerlevel gains after a Spar/Fight/Train (after 2,000,000 powerlevel, no extra gain is provided). -3% penalty to wearer's dodge. +3% bonus to opponent's dodge.
800
Medium Weighted Belt
3% bonus to powerlevel gains after a Spar/Fight/Train (after 2,000,000 powerlevel, no extra gain is provided). -3% penalty to wearer's dodge. +3% bonus to opponent's dodge.
800
Medium Weighted Hat
3.75% bonus to powerlevel gains after a Spar/Fight/Train (after 2,000,000 powerlevel, no extra gain is provided). -4% penalty to wearer's dodge. +4% bonus to opponent's dodge.
1,000
Medium Weighted Wrist Bands
3% bonus to powerlevel gains after a Spar/Fight/Train (after 2,000,000 powerlevel, no extra gain is provided). -3% penalty to wearer's dodge. +3% bonus to opponent's dodge.
800
Medium Weighted Socks
2.25% bonus to powerlevel gains after a Spar/Fight/Train (after 2,000,000 powerlevel, no extra gain is provided). -2% penalty to wearer's dodge. +2% bonus to opponent's dodge.
600
Medium Weighted Cape
4.5% bonus to powerlevel gains after a Spar/Fight/Train (after 2,000,000 powerlevel, no extra gain is provided). -5% penalty to wearer's dodge. +5% bonus to opponent's dodge.
1,200
Heavy Weighted Shirt
3% bonus to powerlevel gains after a Spar/Fight/Train (after 100,000,000 powerlevel, no extra gain is provided). -3% penalty to wearer's dodge. +3% bonus to opponent's dodge.
2,400
Heavy Weighted Pants
4% bonus to powerlevel gains after a Spar/Fight/Train (after 100,000,000 powerlevel, no extra gain is provided). -4% penalty to wearer's dodge. +4% bonus to opponent's dodge.
3,200
Heavy Weighted Shoes
2% bonus to powerlevel gains after a Spar/Fight/Train (after 100,000,000 powerlevel, no extra gain is provided). -2% penalty to wearer's dodge. +2% bonus to opponent's dodge.
1,600
Heavy Weighted Belt
2% bonus to powerlevel gains after a Spar/Fight/Train (after 100,000,000 powerlevel, no extra gain is provided). -2% penalty to wearer's dodge. +2% bonus to opponent's dodge.
1,600
Heavy Weighted Hat
2.5% bonus to powerlevel gains after a Spar/Fight/Train (after 100,000,000 powerlevel, no extra gain is provided). -2.5% penalty to wearer's dodge. +2.5% bonus to opponent's dodge.
2,000
Heavy Weighted Wrist Bands
2% bonus to powerlevel gains after a Spar/Fight/Train (after 100,000,000 powerlevel, no extra gain is provided). -2% penalty to wearer's dodge. +2% bonus to opponent's dodge.
1,600
Heavy Weighted Socks
1.5% bonus to powerlevel gains after a Spar/Fight/Train (after 100,000,000 powerlevel, no extra gain is provided). -1.5% penalty to wearer's dodge. +1.5% bonus to opponent's dodge.
1,200
Heavy Weighted Cape
3% bonus to powerlevel gains after a Spar/Fight/Train (after 100,000,000 powerlevel, no extra gain is provided). -3% penalty to wearer's dodge. +3% bonus to opponent's dodge.
2,400
Martial Arts Gi
10% bonus to the fighting style you are in (if your fighting style gives 5% more damage to physical attacks, it would then be 6% with the gi on).
Quest-only item

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Weapons

Item Name
Description
Costs
Ki Amplifier
+2% damage +1% cost to all ki attacks.
1,500
Saiyan Sword
Made out of a virtually unbreakable metal. This weapon does 10% damage and can only be used for short range.
1,000
Shotgun
This weapon does 65 damage. It has a short range and comes with 30 shells. For defense purposes, guns are considered to have a powerlevel of 5,000. This means that if a gun is fired at you, your chances of dodging or blocking are based off of the gun having a powerlevel of 5,000.
500
Double Barrel Shotgun
This weapon does 130 damage. It has a short range and comes with 30 shells (two used per shot). For defense purposes, guns are considered to have a powerlevel of 5,000. This means that if a gun is fired at you, your chances of dodging or blocking are based off of the gun having a powerlevel of 5,000.
800
9mm Pistol
This weapon does 40 damage. It has a medium range and comes with 30 bullets. For defense purposes, guns are considered to have a powerlevel of 5,000. This means that if a gun is fired at you, your chances of dodging or blocking are based off of the gun having a powerlevel of 5,000.
100
Sniper Rifle
This weapon does 300 damage. It has a long range and comes with 30 bullets. The scope may also be used to scout long distances. For defense purposes, guns are considered to have a powerlevel of 5,000. This means that if a gun is fired at you, your chances of dodging or blocking are based off of the gun having a powerlevel of 5,000.
1,500
Shotgun Shells
This is a box of shotgun shells. Each box has 30 shells.
20
9mm Bullets
This is a box of 9mm Bullets. Each box has 60 bullets.
20
Sniper .308 Rounds
This is a box of .308 bullets. Each box has 20 bullets.
20
Brass Knuckles
These are worn over the knuckles and add 3% damage to the user's punch. These are used for short range only.
100

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Spaceships

Item Name
Description
Costs
Capsule Corp. Saiyan Spacepod
This spacecraft is a replica of the Saiyan Spacepod and can only carry one person. You cannot train on this spacecraft. It has a powerlevel of 10,000. With this space ship it is totally random where you land, so you don't usually land in the planet's docking station.
1,500
Saiyan Spacepod
This spacecraft can only carry one person. You cannot train on this spacecraft. This spaceship is only sold on planet Vegeta. It has a powerlevel of 100,000. With this space ship it is totally random where you land, so you don't usually land in the planet's docking station.
2,500
Namekian Spacecraft
This is like the spacecraft in the Freeza saga. You may train aboard this ship, but only after purchasing a Small Training Room. This spacecraft can also hold five people. It has a powerlevel of 500,000.
10,000
Capsule Corp. Saiyan Spacecraft
This is a replica of the Saiyan spacecraft. You may train aboard this ship, but only after purchasing a Medium Training Room. You may rent a five times Gravitron for this ship, but not a 10 times Gravitron. It can hold ten people. It has a powerlevel of 1,000,000.
20,000
Duugo Spacecraft
This is a smaller version of Freeza's spaceship. You may train aboard this ship, but only after purchasing a Large Training Room. You may rent a 10 times or five times Gravitron for this ship. It also has four Rejuvenation Chambers. This spacecraft is only sold on planet Freeza. It can hold 15 people. It has a powerlevel of 100,000,000. This spacecraft is much like a base, as you may purchase the same upgrades for this ship as you can a base. This means you may purchase shields, shield reinforcements, turrets (maximum of seven), and a Saibaman Force to guard the inside.
100,000

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Base/Ship Items

Item Name
Description
Costs
Small Base
Protects anyone who's in it against people with 50,000 powerlevel or lower. At any time a member can challenge another member but if youíre in a base they canít attack you unless you accept the challenge. Can hold five people.
3,500
Medium Base
Protects all who's in it against people with 500,000 powerlevel or lower. Can hold ten people.
6,000
Large Base
Protects all who's in it against people with 1,000,000 powerlevel or lower. Can hold fifteen people.
15,000
Small Shield
Shield around your base that protects it against anyone with 100,000 powerlevel or lower.
500
Medium Shield
Protects your base against people with 1,000,000 powerlevel or lower.
1,000
Large Shield
Protects your base against people with 5,000,000 powerlevel or lower.
5,500
Ultimate Shield
Protects your base against people with 10,000,000 powerlevel.
15,000
Small Shield Reinforcement
This is shield reinforcement. It doubles the strength of your shield. For Small shield only.
500
Medium Shield Reinforcement
Does the same thing as above. For Medium shield only.
1,500
Ultimate Shield Reinforcement
Does the same thing as above. For Ultimate shield only.
5,000
Weak Saibaman Force
Ten Saibamen protect your base if your base is under attack or your shield is broken. Each Saibaman has 25% of the base leader's powerlevel. These Saibamen can only protect your base, they can't move away from your base.
15,000
Normal Saibaman Force
Ten Saibamen protect your base if your base is under attack or your shield is broken. Each Saibaman has 50% of the base leader's powerlevel. These Saibamen can only protect your base, they can't move away from your base.
25,000
Elite Saibaman Force
Ten Saibamen protect your base if your base is under attack or your shield is broken. Each Saibaman has 75% of the base leader's powerlevel. These Saibamen can only protect your base, they can't move away from your base.
35,000
Light Turret Gun
This is a gun that protects your base by attacking those who attack. This gun has 1,000,000 powerlevel. Damage done by all turrets is 25% of their powerlevel. The base cannot be destroyed until all guns are destroyed (not to mention the shields).
1,000
Medium Turret Gun
Does the same thing but has 3,000,000 powerlevel.
3,000
Heavy Turret Gun
Does the same thing but has 6,000,000 powerlevel.
6,000
Ultra Turret Gun
Does the same thing but has 15,000,000 powerlevel.
15,000
Small Training Room
This is a training room that you can add onto your base to help you increase your powerlevel. You can spar in this room with two different gravities, normal and two times gravity. Training with two times gravity will mulitply your powerlevel gain/loss by two. This is for the Small Base only.
2,000
Medium Training Room
Does the same thing as above but its for the Medium Base only.
3,000
Large Training Room
Does the same thing as above, but for the Large Base only.
5,000
Rejuvenation Chamber
This is a tank that will heal 50% of your wounds each turn. When turned on, it is filled with synthetic Saiyan DNA to heal your wounds at a super speed. You must have a base or Duugos Spacecraft to be able to purchase this. Comes with 30 uses.
3,000
Synthetic Saiyan DNA Tank
Refill for the Rejuvenation Chamber. Each tank allows 15 uses in a Rejuvenation Chamber.
800
Gravitron x5
This is an add-on to your training room that will allow you to go up to five times the normal gravity. For every multiplier of gravity, your powerlevel gain/loss is multiplied. So if you normally would gain 20 powerlevel and trained in a gravitron with five times gravity, you would gain/lose 100 powerlevel.
10,000 a day to rent.
Gravitron x10
Does the same thing as above, but you can go to 10 times the normal gravity.
25,000 a day to rent.

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