Android (Absorb)
Since the Androids are machines, when they start out
they are stronger than most races, their ki signature is not detectable by Scouters
or the technique Detect Powerlevel, and they do not gain from self-training,
sparring, higher gravity, or weighted clothing. Otherwise, they are very similar
to humans in appearance. Androids can absorb 70% of their opponent's powerlevel,
but only after they have killed their opponent. They also start out with the moves
Hikou (flying, which adds 3% damage to all physical attacks), Power Keisoku
(detect powerlevel), and Ki Absorb, but they can't teach these moves.
The technique Ki Absorb starts out by giving the
Android a 15% chance to absorb a ki blast aimed at them. For every two times more
powerful an Android is than their opponent, the chance to absorb the ki blast goes
up 10% (with a maximum chance of 90%). If successful, they absorb 50% of the blast
and it adds to both their current and base powerlevel, while taking no damage from
the attack.
The Ki Absorb technique is
upgradeable. The efficiency of Ki Absorb can be upgraded to
allow them to absorb 85% of the energy, adding to both current and base powerlevel.
The chance for them to absorb a ki blast is upgradeable to a maximum of a 25%.
After reaching certain powerlevels, the Android is no longer able to absorb their killed
opponent's powerlevel as efficiently. At a powerlevel of 50,000, the Android's absorb
efficiency is lowered to 50%, and once the Android reaches a powerlevel of 200,000, they
are only able to absorb 30% of their opponent's powerlevel.
- Starting powerlevel - 250
- Maximum learnable techniques* - 20
- Special - Hikou (+3% damage to all physical attacks); Power Keisoku; Absorb; Ki Absorb; No ki signature
Android (Infinite Ki)
The Infinite Ki Androids are similar in appearance to both Humans, and Absorb Androids.
However, where Absorb Androids gain powerlevel by absorbing their opponents' powerlevel,
Infinite Ki Androids have to fight, train and spar, just like any other race. However,
their huge advantage is that every ability they use is
calculated off of their base powerlevel, as opposed to every other race using their current
powerlevel. They also start out with the move
Hikou (flying, which adds 3% damage to all physical attacks), and their ki signature is
undetectable, just like the Absorb Androids.
The advantage of having "infinite ki" is that all abilities (including defenses) are
calculated off of the Android's base powerlevel. However, they can still be hurt, and
powerlevel will be deducted from their current every time they are injured or use an
ability that takes powerlevel to use. This makes them an extremely deadly enemy.
- Starting powerlevel - 2,500
- Maximum learnable techniques* - 20
- Special - Hikou (fly, +3% damage to all physical attacks); No ki signature
Devil
The Devils are the race of Garlic Jr. Most Devils are
purely evil. Devils cannot learn the move Spirit Bomb, since they are evil with no
chance of redemption.
If a Devil's star comes close enough to the planet
that the Devil is located on, it multiplies the Devils on that planets’ powerlevel
by 12. The star comes within range of each planet the 5th and 18th of every month.
Devils are still under control of their characters during this period.
Since Devils love having control over other beings,
they start off with three Saibaman Seeds, and grow one new seed (automatically put
into their inventory [you must log into your character's stat page to receive the new
seed]) every Devil's Star (these seeds are all bind on acquire,
meaning no one else may use/pick up these items).
- Starting powerlevel - 150
- Maximum learnable techniques* - 30
- Special - Can learn Dead Zone move; Can’t learn Spirit Bomb; Devil’s star x12 powerlevel
Dragon
The Dragons have few in numbers. Dast and Mado are
the last known dragons left aside those granting wishes for the Dragon Balls. They
are not a playable character race. Dragons are one of the most powerful races.
Dragons start out at a tremendous powerlevel, much higher than Duugos, but can’t
get much higher in powerlevel.
Duugo
Duugo is the race of Frieza on the show. The Duugos
are a violent race similar to the Saiyans and have a high opinion of themselves,
often underestimating races they consider inferior. Duugos also get transformations
at an early powerlevel, relative to the other races. When undergoing these
transformations, they become more powerful.
- Starting powerlevel - 2,000
- Maximum learnable techniques* - 20
- Special - Start with the move Tail Whip (10% damage); Early transformations
Half Saiyan Half Human
A half Saiyan, half Human is a powerful, yet
understated race. They don't gain as much powerlevel as their pure-blooded parent
does. However, they can become very powerful much earlier on than any other
pure-blooded Saiyan.
Half Saiyan, half Humans get a 10% bonus to their self training, master training,
sparring, and fighting gains. The closer the half Saiyan is to death, the more
powerlevel they gain from training and fighting. For every 1% of their powerlevel
missing, 25% of that is added to their gains (on top of their 10% bonus). For
example, if they are at 100 out of 1,000 powerlevel, it would be an added bonus of
22.5%, for a total bonus of 32.5%.
They also have a tail which when they stare at a full
moon changes them into a giant were-monkey (called Oozaru) giving them 10 times
their current powerlevel. Any half Saiyan half Human can go Oozaru if there is a
full moon or if they know the Moon Ball move, however, their tail can be cut off
during battle. Be careful though, to the untrained, Oozaru is an uncontrollable
rage. You will not be able to remember what happened while transformed, much less
control yourself.
Since half Saiyans heal much more quickly than any other race, after 60 hours of rest,
they are fully healed.
- Starting powerlevel - 450
- Maximum learnable techniques* - 25
- Special - +10% bonus after spars, training, and fighting; The closer to death they get, the higher their powerlevel gains; Early transformation; Oozaru
Human
The Humans are more of a technologically advanced
race. They start off with a
weapon (of their choice), Medium Saiyan Armor, the technique Dual Wield (allowing
them to attack two times in the same turn if they have two weapons equipped, they
cannot teach this technique), extra damage on all attacks for themselves and anyone
in their party (+50 or +2%, whichever is greater), and a quest to get an epic item called
Phoenix Armor (if they are killed while wearing the armor, they are brought back to life
instantly with 50% current powerlevel [seven day cooldown], and when they do die, after coming back from the
Next Dimension they're at full powerlevel, no Sensu Bean needed). Humans are the only
race that can learn the technique Time Freeze.
Although they are naturally weak, the weapon, armor,
and extra damage can make for a quick start. Once learned, the technique
Time Freeze is a very powerful move.
- Starting powerlevel - 200
- Maximum learnable techniques* - 25
- Special - Dual Wielding; +50 or +2% damage on all attacks (whichever is greater) for themselves and everyone in their party; Quest for Phoenix Armor; Time Freeze
Namek
The Nameks are usually a peaceful race, but when
angered they can be a deadly force. There are also a few moves only Nameks can
learn, such as Regeneration and Namekian Fusion.
Due to their superior wisdom they can increase their
powerlevel just by meditating (up to three times a day), where as the Saiyans have
to fight to gain. Meditating adds to both base and current powerlevel. The
Namek's Meditate starts out at giving a 2% powerlevel gain (calculated from their
base, but added to both their base and current powerlevel), but it decreases as
their base powerlevel increases. The following is the percentage that meditate
gives at certain powerlevels:
0-9,999 powerlevel = 2% gain
10,000-99,999 powerlevel = 1% gain
100,000-299,999 powerlevel = .5% gain
300,000-799,999 powerlevel = .25% gain
800,000+ powerlevel = .1% gain
- Starting powerlevel - 150
- Maximum learnable techniques* - 37
- Special - Meditate (3x/day); Can learn the moves Regeneration and Namekian Fusion
Saiyan
The Saiyans are a strong warrior race. They love to
fight even if the odds are against them. They have a few abilities that are unique
to them.
The first is that they have a tail which when they
stare at a full moon changes them into a giant were-monkey (called Oozaru) giving
them 10 times their current powerlevel. Any Saiyan can go Oozaru if there is a full
moon or if they know the Moon Ball move, however, their tail can be cut off during
battle. Be careful though, to the untrained, Oozaru is an uncontrollable rage. You
will not be able to remember what happened while transformed, much less control
yourself.
Saiyans also get an extra gain when training,
sparring, and fighting (+25%). This bonus is added on after their inital gain.
For example, if they self-trained and would normally gain 20 powerlevel, their
racial bonus would give them 25% of that (20) added on. So it would be 20 +
(20*.25) = 25 gain for self-training. It is calculated the same way for their
fighting bonus. The closer the Saiyan is to death, the more
powerlevel they gain from training and fighting. For every 1% of their powerlevel
missing, 50% of that is added to their gains (on top of their 25% bonus). For
example, if they are at 100 out of 1,000 powerlevel, it would be an added bonus of
45%, for a total bonus of 70%.
Since Saiyans heal much more quickly than any other race, after 48 hours of
rest, they are fully healed.
There is also the tale of the legendary "Super"
Saiyan, but it's just a story, no one has actually ever seen a real Super Saiyan...
- Starting powerlevel - 200
- Maximum learnable techniques* - 25
- Special - Oozaru; +25% powerlevel after training, sparring, and fighting; The closer to death they get, the higher their powerlevel gains; Transformation(s)?
* Not counting simple techniques like Kick, Punch, Uppercut, etc.