Mado
01-08-2010, 06:30 AM
I have added a "catch-all" for gains on winning a fight:
"Although these are the "official" percent gains players receive from fights, it is
always up to the player's ref as to the actual percent gains they get. For example,
if a weak player (lets say 100 powerlevel) is fighting an NPC (100,000 powerlevel) with
a friend (500,000 powerlevel) and the weak player is involved in the fight, the weak
player should not expect to gain 10% (or 60% for Androids) of the NPC's 100,000 powerlevel after winning the
fight, as the weak player would not have helped at all. This even holds true if the
powerlevel differences aren't quite this extreme, and the weak player may have helped
out a bit. Just remember, your ref has the final
say on the exact gains you get from a fight."
"Although these are the "official" percent gains players receive from fights, it is
always up to the player's ref as to the actual percent gains they get. For example,
if a weak player (lets say 100 powerlevel) is fighting an NPC (100,000 powerlevel) with
a friend (500,000 powerlevel) and the weak player is involved in the fight, the weak
player should not expect to gain 10% (or 60% for Androids) of the NPC's 100,000 powerlevel after winning the
fight, as the weak player would not have helped at all. This even holds true if the
powerlevel differences aren't quite this extreme, and the weak player may have helped
out a bit. Just remember, your ref has the final
say on the exact gains you get from a fight."