I just noticed I haven’t posted an update in a while.
Currently I’m working on revamping the combat system. We’re moving from a powerlevel only system (original Planet Mado rules) to a stat and powerlevel based system. Basically what I’m going for is basic stats (right now it’s health, speed, stamina, ki and strength) that all add up to a total powerlevel, and then using your total powerlevel to give certain bonuses (IE +damage). I’m planning on making ki a stat you can raise and lower (charging your ki), which will control your total powerlevel. Ki will determine ki blast attack damage, strength will determine physical attack damage, and then total powerlevel will give a bonus on top of that.
Speed will effect chance to hit/dodge of course, and stamina will be used for defense. Right now I’m thinking stamina will increase the amount of damage you block, and maybe give a bonus to dodge chance, and probably it will give an overall damage reduction.
I don’t have exact numbers or formulas worked out yet, but I won’t know exactly what I want until I have everything implemented and we can test. So you guys might see some ridiculous numbers and bugs (more than usual).